5.12.12

Broken Environment Animation


Image Based Texturing

As I said on the post below when I accidentally dropped the device, while I was looking at the broken pieces of the mirrors on the street the reflections from the buildings on them caught my attention. Because I have already tried exploding in the shape of a sphere a couple of images, this time I wanted to do it in a different way. I wanted to make a representation of how an image can break and the pieces just drop inside the 3d environment I have created of the same image, but in a way that kind of shows what happens when a mirror break and just drops on the floor. 

The process is the same as in the last 3d video I made with the project camera mapping, what changed is that instead of a sphere I added 3 planes of the same image and I fractured it (broke it into 20 pieces) and by using dynamics I was able to simulate the pieces dropping on the floor. By animating the camera I created a movement inside the 3d image.





 Geometry with photograph projected on it. You can also see the position of the camera where the picture was taken.

The plane with the photograph shuttered in 20 pieces inside the 3d environment.






3d Video Animation



Comp 1 from evelyn on Vimeo.



4.12.12

Final Attempt - Device # 5


Improved Version of The Mirrored Cylinder



Site Testing 











I used the same cylinder as I did for my other experimentation but this time I placed the mirrors inside it more carefully and as much accurate as I could. I needed more depth in the pictures and also the different perspectives and angles to be clearer. I folded a mirror sheet into the cylinder and placed the mirrors on top of it instead of the cardboard texture. I left a side without pieces of mirrors because the illusion it creates, makes the pictures really interesting.
When I went to my site to test it I dropped the device and all the mirrors inside it broke and I didn't have the chance to take any picture. I was really frustrated at first but while I was staring at the broken pieces  an idea came to my mind which led my to my next step. 
I remade the device by putting new pieces inside the cylinder in a similar way (not as good) and the outcome is what you can see in the pictures on top. I am satisfied and excited with the result, I think the perspectives/angles work better than they did in all my other experimentations and I love how I get a different effect by just turning the device or by focusing each time on another mirror. These images show the analysis of the site through an "illusion".

Another Experimentation - Device # 4


Triangular Shaped Mirror Device





I bought a good quality fake mirror sheet and I cut it in order to make a device like the first triangular shaped I had made, but in a bigger size and also by adding inside broken pieces of a real mirror. The outcome is not satisfying since you lose the perspectives and the image is not clear all the way through. I wanted to see how the effect of the broken mirrors would work in a triangular shape and by doing this test I am now sure that the cylinder is a better idea.



27.11.12

Matte Paintings


A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that would otherwise be too expensive or impossible to build or visit. Historically, matte painters and film technicians have used various techniques to combine a matte-painted image with live-action footage. At its best, depending on the skill levels of the artists and technicians, the effect is "seamless" and creates environments that would otherwise be impossible to film.



Percy Jackson : Hellywood




 One of my  Tim Matney's first duties was finalizing the matte painting for the above shots. The matte painting had been under development by at least three other artists before he came on board the project. He was handed two pages of type written notes in an 8-point font to address before beginning anything. Most of the notes were in regard to the city and the lighting, but he had to completely redevelop the cliffs for the open chasms. Above is the actual background matte painting he worked on.
One of his specialties seems to be rocky cliffs, which he had to develop for these shots, as the show VFX Sup and Director had as specific look in mind – long jagged vertical faces. He sourced an island in Tasmania which he had used in the past (Underworld: Evolution), and everybody was pleased. The city and sky were developed by a combination of either Thilo EwersRichard Lee, or Matt Conway. The matte paintings were projected in 3D by John Lindstein, and rendered out for comp. 


Creating An Environment - in C4D


Camera projection Mapping

 I placed the picture in cinema 4d and I calibrated a camera in order to match the focal length and the perspective of the picture so I could create an "environment". It's as if you create the geometry and you project the picture the same way you do it through a projector. By doing this you can create 3d movement from a 2d image. The next step was to make a camera movement and place a sphere where I have also mapped the same picture and I exploded it into the "environment".
The quality of the video is not very good I need to try and fix it and make some renders.
By working on this my original idea came to my mind again, making a set.


Process















Final Outcome