Portobello road is a diverse and
contrasting space, which has colourful houses that seem to have come out of a
children’s book on one side, ethnic shops with vivid colours and fabrics,
interesting relief textures found on brick walls and unusual doors and there is
another aspect, much more peaceful, with toned down hues of an earth palette
that creates a completely contrasting effect with the rest of the area.
Significant architectural buildings are present and it seems to the viewer that
you are walking from one space to another, almost as though you are walking
through time. As I have already made a series of collages that link together
these different elements and have worked in Cinema4D to make a video that shows
the shattering of glass reflections of the space, I am thinking of capitalizing
the idea of reflections in this area. I have the idea of how to bring together
disparate parts of the site, so that a person when walking through the street,
can experience all aspects of it, without having to walk around the entire
area. Taking the idea of fragmentation and collage, reflection and glass, I
have come up with the idea of making a sculpture with magnifying glasses that will
reflect the area. The lenses will be placed at various heights and will consist
of various sizes that will include short lenses as well as long ones, so that
“hidden” parts of the area will be revealed and others will be highlighted or
dimmed down. As the site already has a rich and colourful palette, I do not
want my construction to impose another on it. Glass is reflective and
completely neutral, so will be an ideal medium to use for the sculptural
intervention. Given the site’s ties with the artistic community, having a
sculptural construction, fits in with its history and cultural context.
13.1.13
8.1.13
Another Point of View
Based on the kaleidoscopic perception, this
image brings together the disparate aspects of the site and emphasizes the
fragmented way in which we view things when walking around a place. Each
section is clearly defined within the geometric shapes, but altogether it gives
a general impression of the place and not a specific flat image.
5.12.12
Broken Environment Animation
Image Based Texturing
As I said on the post below when I accidentally dropped the device, while I was looking at the broken pieces of the mirrors on the street the reflections from the buildings on them caught my attention. Because I have already tried exploding in the shape of a sphere a couple of images, this time I wanted to do it in a different way. I wanted to make a representation of how an image can break and the pieces just drop inside the 3d environment I have created of the same image, but in a way that kind of shows what happens when a mirror break and just drops on the floor.
The process is the same as in the last 3d video I made with the project camera mapping, what changed is that instead of a sphere I added 3 planes of the same image and I fractured it (broke it into 20 pieces) and by using dynamics I was able to simulate the pieces dropping on the floor. By animating the camera I created a movement inside the 3d image.
Geometry with photograph projected on it. You can also see the position of the camera where the picture was taken.
The plane with the photograph shuttered in 20 pieces inside the 3d environment.

3d Video Animation
Comp 1 from evelyn on Vimeo.
The plane with the photograph shuttered in 20 pieces inside the 3d environment.
3d Video Animation
Comp 1 from evelyn on Vimeo.
4.12.12
Final Attempt - Device # 5
Improved Version of The Mirrored Cylinder
Site Testing
I used the same cylinder as I did for my other experimentation but this time I placed the mirrors inside it more carefully and as much accurate as I could. I needed more depth in the pictures and also the different perspectives and angles to be clearer. I folded a mirror sheet into the cylinder and placed the mirrors on top of it instead of the cardboard texture. I left a side without pieces of mirrors because the illusion it creates, makes the pictures really interesting.
When I went to my site to test it I dropped the device and all the mirrors inside it broke and I didn't have the chance to take any picture. I was really frustrated at first but while I was staring at the broken pieces an idea came to my mind which led my to my next step.
I remade the device by putting new pieces inside the cylinder in a similar way (not as good) and the outcome is what you can see in the pictures on top. I am satisfied and excited with the result, I think the perspectives/angles work better than they did in all my other experimentations and I love how I get a different effect by just turning the device or by focusing each time on another mirror. These images show the analysis of the site through an "illusion".
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