Commonly, dream sequences appear in many films
to shed light on the psychical process of the dreaming character or give the
audience a glimpse into the character's past. Other times major action takes
place in dreams, allowing the filmmaker to explore infinite possibilities, as Michel Gondry demonstrates in The Science of Sleep. Harvard psychologist Deirdre Barrett points out in the book The Committee of Sleep that, while
the main content of dream sequences is determined by the film's overall plot,
visual details often reflect the individual dream experience of the
screenwriter or director. For Hitchcock's Spellbound, Salvador Dali
designed sharply angled sets inspired by his own dream space. Ingmar Bergman lit dream sequences in several films with a harsh glare of light
which he says reflects his own nightmares (though most people's have dim
light), and Orson Welles
designed a scene of the trial to reflect the manner in which architecture
constantly changed in his dreams. Films normally present dreams as a visually
accessible or objectively observed space, a discrete environment in which
characters exist and interact as they do in the world rather than restricting
themselves to the subjective point of view a dream is normally experienced from
in real life. In this way films succeed in presenting a coherent dreamed world alongside the diegetic reality of the film. Via transition from one to the next, a film
establishes not only the boundaries but resonances between the two worlds.
These resonances can reveal a character's subjective observations or desires
without breaking away from the objective viewpoint of the narrator, camera, or
director with which some theorist, such as Christian Metz, believe the viewer identifies.
In classic Hollywood, the wavy dissolve was the standard way to transition between reality and a dream; there
would be a close-up of the character having the dream, which would begin
shimmering as we crossed over from reality to fantasy. One of the most common contemporary
transitions into a fantasy is to zoom in on a character's face and then spin
around to the back of that character to reveal that he/she is now standing in
an alternate reality. Perhaps the most common technique today is the post-reveal in which
a character is shown in an awkward or unusual situation, the scene builds to an
even more absurd or unusual situation, and then suddenly there is a cut to the
character waking up.
Spellbound Dali Dream Sequence
Science of Sleep Michel Gondry
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